To look at individual game projects, use the drop-down menu from the “Game Development” button above.

 

My Story as an aspiring Game Developer:

My three brothers and I were always playing games on the latest gaming systems growing up, from Atari to N64.  Since there are four of us though, we had to take 30-minute turns.  I also constantly looked forward to going to my best friend’s house once a month or so to play through the Quest for Glory series with him.  Between turns on our home consoles, or trips my friend’s house, I’d often imagine my own worlds, outside the confines of video games.

I would go to a place called “Adam Land” in those days, bringing my brothers along (usually Jacob) to explore, forage weapons, fight monsters, save princesses and collect powerful artifacts needed to defeat dreadful overlords.  When I wasn’t pretending in the yard, my ideas would overflow into a notebook or drawing pad, which I usually had with me everywhere I went… school, church, doctor’s office, road trips… it didn’t matter, all the way into my 20s.

As I collected notebooks of drawings, they slowly became game ideas.  I hoped that I could someday consolidate and present them to a game company and make a career out of it.  As I started looking into the game development industry out of high school, I began to realize that the roles I wanted to play in making games were highly-coveted and held by those in the highest positions, not by entry-level kids like I would have been.  Eventually Jacob started picking up programming, which caused my focus to shift from a life of climbing the ranks in a large company, to the possibility of he and I making our own games.  Since then (12-15 years ago) we’ve been doing the best we can to do just that.

The formula has usually worked as an initial idea or story concept that I’d come up with… followed by lots of good ideas from him and collaboration of a full concept of the game.  From there, I’d work on all the game art, he did all the programming and we’d go at it in our spare time for months and months.  I’d usually pull off some sound effects and music at some point too.  Using this formula in the past, we haven’t really entirely “finished” any one project quite yet, but have seen our projects as more of game prototypes or “mini-games”.

Sadly in 2013, when I thought we had a real running shot at breaking into the industry with our first release “Skylands of Darmanis”, he decided he wasn’t interested in making games anymore.  Since then I’ve been scrambling to learn programming and pick up any funded project I feel that I can fit (in a win/win sort of way).

Someday, I hope to make my passion for game development a career.

Leave a Reply