Nectira is a game project I’ve been working on since 2014.
After abandoning previous Skylands of Darmanis project (or “putting it on hold”), due to a fizzled Kickstarter campaign, which we hoped would fund development, I decided to take game development on alone for a season. Mid-2013 was a time I transitioned from artist/designer to a solo-developer and dabbling-programmer.
My bro, who had always been our programmer, was off on a mission taking him to 11 countries over the next year, and my plan was to finish a game while he was away. I picked up learning programming at coffee shops before afternoon work shifts, and on my days off.
By 2014, I was feeling confident enough in how quickly programming was coming to me, to focus on this new project. I was able to stay home with my newborn son Zale a few days a week, which also bought me a lot of time on the side.
Since then, development has been going pretty steady, with Nectira being “Greenlit” on Steam in January, 2016. Since then, Steam Greenlight is no-more.
I continued development through 2016, before my progress started slowing, due to a furniture store we opened up at the end of 2016.
By mid-2018 I took a hard break from development. My brother and I were excited to get a successful “jam game” (Pawn’s Path) developed, and it’s been nice to get to work with him on a project again.
As of late 2019, I’ve taken Nectira off the back-burner and started designing the rest of the content, to build some momentum behind the game when I get to start up on it again. I’m excited to make time for that soon!
It’s hard right now to know how Nectira, Pawn’s Path and the Pixel Planet side-project will balance and play off each other, but I’m optimistic I’ll be seeing progress on all 3 every month over the next year.
Hopefully all 3 will become completed or developed beyond games that are not-playable in some form (Early Access / Beta) in 2020.
Check out the game at Nectira.com
Find any exciting updates on the Nectira Facebook Page.